Unleashing Creativity: Crafting a 2D Game with OGRE – Join the Discussion on Ogre Forums!

2D game in OGRE – Ogre Forums
Kageetai Gnoblar
Posts: 11 | Joined: Fri Jul 08, 2005 8:51 pm | Contact:

🌟 Hey everyone! I’m excited to dive into creating a charming little 2D game using Ogre, inspired by the classic Zelda titles that I find absolutely stunning. Who else loves those nostalgic graphics?

Mastering Game Loop Strategies: Insights from the Ogre Forums!

Game Loop Decisions – Ogre Forums

Great news! I’ve successfully implemented a game loop that’s up and running. In fact, I’ve created two versions of this game loop, both designed to function seamlessly in theory:

#if (GAME_LOOP == 1) mRoot->startRendering(); #else // Q.: Does calling renderOneFrame() actually render one frame unconditionally, or does it render it on the condition that there is

Unlocking the Magic: Expert Tips for Crafting 2D Games with Ogre3D!

Ogre3d 2d game – advice?

Sure! Here’s a more engaging version of the excerpt while keeping the HTML tags unchanged:

So, I’m diving into an exciting project: crafting a top-down 2D tile-based game using Ogre3D! I’ve successfully set up an orthographic projection camera and have been experimenting with various techniques to bring my terrain to life. When I think about inspiration for my 2D graphics system, Terraria immediately comes to mind—it showcases some fantastic examples of what I envision. Just take a look at this picture: